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Cthulhu Wars box art
2015 Ranked #296

Cthulhu Wars

Cthulhu Wars is an asymmetric area-control strategy game where mythic factions gather power, summon monsters, and spread across Earth. Each faction earns spellbooks through different objectives, so expansion and conflict are driven by distinct paths to awakening ancient power.

Strategy Games Fantasy Fighting Action Points Area Majority / Influence

Players

2-4

Play time

90-120 min

Age

14+

Complexity

3.15/5

Rating

7.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1โ€“5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm. The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books. Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them. The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players.

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Game and edition data

All specifications (5)

Play and group

Players
2โ€“4
Best with
3
Play time
90โ€“120 min
Age
14+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Sandy Petersen Lincoln Petersen

Artists

4
Kev Adams Peter Bartholdy Ian Brumby Jo Brumby

Publishers

1
Petersen Games