Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games, but wait until you unleash ghosts upon this little town.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Action Retrieval
Previously used actions must be recovered before they can be selected again.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games, but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts, move them around town, scare people, and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all. Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts, move them round the board, fight other ghosts, or use one of the numerous action cards that can give you great tactical advantage. During each player’s turn, that player will perform three of the actions available on their Player Board. Each player can activate any Ghost on the main board, provided that its requirements are met. Players can also, at any time during their turn, occupy one or more Action Cards. These greatly enhance players’ options in the game. The game proceeds clockwise from the first player until the end of the game is triggered; this will happen when a player has completely run out of Haunt Tokens or if they occupy five Action Cards. A final scoring then happens, and the player with the most Haunt Points (HP) wins.