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Cyberpunk Red: Combat Zone box art
2023 Ranked #13,042

Cyberpunk Red: Combat Zone

Cyberpunk miniatures skirmish game has gang leaders equip crews, fight for territory, and build street credibility. Wounded characters lose effective actions but can react to attacks, keeping control of battle constantly shifting.

Miniatures Science Fiction Action Points Scenario / Mission / Campaign Game

Players

2-4

Play time

45-90 min

Age

14+

Complexity

3/5

Rating

8.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets. Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll. Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–90 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

3
John Cadice Aaron Dill John Kovaleski

Artists

2
Jose David Lanza Cebrian Katie Dillon

Publishers

1
Monster Fight Club

Linked items

No published linked games yet.