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Cyberpunk Red: Combat Zone box art

Cyberpunk Red: Combat Zone

Players

2-4

Time

45-90

Age

14+

Weight

3

Rating

8.80

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Cyberpunk Red: Combat Zone offers a high level of variability in gameplay experiences with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Cyberpunk Red: Combat Zone has a strong replayability score of 7.86.

Luck profile

The final luck score for Cyberpunk Red: Combat Zone is 6.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets. Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll. Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting. —description from the publisher

Editions

Edition Year Language Publisher / Region
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Credits

Designers

3
John Cadice Aaron Dill John Kovaleski

Artists

2
Jose David Lanza Cebrian Katie Dillon

Publishers

1
Monster Fight Club

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