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Ether Wars box art

Ether Wars

Players

2-4

Time

45-90

Age

12+

Weight

3

Rating

6.33

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Ether Wars has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Ether Wars has a strong replayability score of 7.9.

Luck profile

The final luck score for Ether Wars is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Ether Wars is a strategy board game, based on extraction and resource management as well as in combat and enemies domination. A game with a high replayability and a large number strategic combinations, where your decisions will depend of each movement of your enemies and environmental events. The game is set in a fantastic science fiction scenario. The planet “Etheria”, the only place in the universe where you can find the “Ether”, the most powerful energy in its purest form. The “Ethereals”, the old inhabitants of this planet time ago disappeared. They chose the highest elite of the universe, “The Council” to protect the power of the Ether. “The Wars”; An old tradition, a tournament organized by the Council where the different species of the universe fight to prove their skills over the others and make their champion part of the Council to own and protect the true power of Ether. The goal is to get a certain number of Ether, which depends according to the number of players. Once a player gets 5, 6 or 7 Ethers (4, 3 and 2 players respectively) wins the game. The game uses an innovative dice-piece system. Facing abstract strategy, turn placement as well as an important probability calculus to make the better decision. Along with it, a card mechanical will give the players the chance to surprise and create strategies that affect the elements of the game, including the fate. The game is divided into days, composed of a series of phases, each with its own characteristics and that are executed successively. These days will happening until a player achieves the goal. Players can choose one between the four species that are facing the Wars, each with their own skills and characteristics. They will command their army under the Hero orders and will face difficult strategic decisions. Choose the best tactic for each moment to extract the different resources of the planet, fight the enemy, defend your base and fight for the Ether domination. It is a game that seeks to encourage mainly the strategy and the improvisation skills in the players.

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Editions

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Credits

Designers

2
Alvaro Arteaga Javier Alaiz Dominguez

Artists

1
Ulric Leprovost

Publishers

1
Burning Games

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