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Automania box art
2015 Ranked #1,168

Automania

Factory-building game where car makers upgrade assembly lines, hire specialists, and produce models for the market. Machine tiles reshape what each line can build, so smart customization is essential to make the most popular cars.

Strategy Games Economic Industry / Manufacturing Open Drafting Variable Player Powers

Players

2-4

Play time

60-90 min

Age

12+

Complexity

2.74/5

Rating

7.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Automania, you run a car factory, trying to produce the most popular cars in the market. To achieve this, you buy tiles to upgrade and customize your factory, and hire specialist employees to help you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Automania, you run a car factory, trying to produce the most popular cars in the market. To achieve this, you buy tiles to upgrade and customize your factory, and hire specialist employees to help you. Central to the game are the factory boards: Each player has a factory with three assembly lines, and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However, your three assembly lines intersect, so each machine tile placed might affect more than one type of car — which means you have to think carefully about where you put those machines. When a car is produced, it must be sold in one of two markets, and the better the specifications of the car is in line with the demand in the chosen market, the more popular the car will be. The most popular cars reap the highest profits, earning money or prestige — which is what you need to win this game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–90 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Kenneth Minde Kristian Amundsen Østby

Artists

1
Gjermund Bohne

Publishers

1
Aporta Games

Linked items

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