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Pioneer Days box art
2017 Ranked #1,482

Pioneer Days

Oregon Trail dice-drafting game where pioneers gather supplies, recruit townsfolk, and prepare a wagon train for dangers. The dice you leave behind can trigger threats, so every useful pick also decides what hardship approaches.

Strategy Games American West Dice Open Drafting Variable Player Powers

Players

2-4

Play time

45-75 min

Age

14+

Complexity

2.52/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Saddle up and guide your wagon train along the perilous Oregon Trail! Build a team of hardy folk and gather resources and equipment with a unique dice drafting system. But dangers await in the dice you don't choose! You can hire townsfolk, buy wagons, pan for gold, and take on cattle — all the while preparing for inevitable raids, storms and famine. Who will best face the perils of the wild frontier and lead their wagon train to victory? Pioneer Days is a dice-drafting game reminiscent of The Oregon Trail. While you pursue your strategy, you must be prepared for impending disasters such as storms, disease, raids, and famine. Round by round, players draw dice out of the bag, roll them, then take turns drafting one to either collect silver, hire a townsfolk, or take an action based on the die value. Townsfolk confer immediate or constant benefits as well as end game scoring bonuses, while actions help you collect wood, medicine, cattle, equipment, and gold nuggets. The unchosen die each round advances one of the disaster tracks based on its color, and when a disaster gets to the end of its track, all players must deal with its effects: During a raid, you lose half of your silver. During a famine, you need to spend 1 silver per cattle or lose the cattle. During a disease, you need 1 medicine per townsfolk or lose the townsfolk. During a storm, you need 1 wood per wagon or suffer damage to your wagons. At the end of each round, you can satisfy the current town's favor conditions in order to earn their favor. Prepare for the disasters while you pursue your strategy, and earn the most points to win the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–75 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Matthew Dunstan Chris Marling

Artists

2
Guille Longhini Sergi Marcet

Publishers

1
Tasty Minstrel Games

Linked items

No published linked games yet.