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Stronghold box art
2009 Ranked #1,476

Stronghold

Every order issued outside the walls buys the castle another heartbeat. Build the assault that cannot be answered—or turn those stolen moments into a defence history will remember.

Strategy Games Medieval Action Points Point to Point Movement Team-Based Game

Players

2-4

Play time

120 min

Age

10+

Complexity

3.67/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.2/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 2.8/5

Player-count sensitive

Strategic depth 4.6/5

Deep strategy

Player control 4.4/5

More strategic control

Setup time About 20 min
Teach time About 25 min
Table footprint Very Large
Recommended edition Stronghold – Portal Games first English edition (2009)
See all 22 specifications

How it plays

How does it play?

Command an overwhelming invading army or a desperate castle defence in an asymmetric siege where every enemy action gives the walls time to answer.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Stronghold is an asymmetric siege game in which one side commands a seemingly endless army of goblins, orcs, and trolls while the other attempts to keep a fortress standing. Each turn the invader receives units and distributes them among phase cards to build siege engines, train specialists, perform rituals, equip troops, and advance along the approaches. Every committed unit also generates time for the defender. That time is the castle’s action currency, spent on soldiers, wall repairs, cannons, traps, cauldrons, orders, and other preparations. The two economies therefore remain locked together: the invader can create a devastating assault only by giving the defender opportunities to answer it. Fighting resolves at wall sections where strength, fortifications, heroes, machines, and special actions compete; breaches let attackers enter, while an intact defence continues to earn glory points as the siege drags on. The invader must decide where to concentrate a huge but unwieldy force, and the defender must identify which apparent threats are feints before scarce soldiers are misplaced. The original edition supports two opposing sides and optional team play for up to four participants. Victory compares the timing and severity of the breach against the glory accumulated by the defenders.

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Videos (1)

How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Stronghold – Portal Games first English edition (2009) 2009 English Portal Games / US

Game and edition data

All specifications (22)

Play and group

Players
2–4
Play time
120 min
Age
10+
Complexity
3.7/5
App
None app Source
Player elimination
No Source

Practicalities

Setup time
About 20 min Source
Teach time
About 25 min Source
Teardown time
About 15 min Source
Table footprint
Very Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; photograph every approach, wall section, phase card, unit pool, resource total, and glory score to pause. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
An asymmetric siege designed principally for two sides; the original edition also supports team play up to four players. Source
Recommended edition
Stronghold – Portal Games first English edition (2009) Source
Language
English
Region
US
Availability
Out Of Print
Current edition
No Source
Box dimensions
36.8 × 26.7 × 7.6 cm Source
Consumable components
None. Source
Compatibility
Portal Games 2009 First English Edition; Later Reimplemented By Stronghold: 2Nd Edition With Streamlined Rules And A Two Player Focus. Source
Credits and catalog connections

Credits

Designers

1
Ignacy Trzewiczek

Artists

3
Mariusz Gandzel Tomasz Jedruszek Michał Oracz

Publishers

1
Portal Games