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Hate box art

Hate

Players

2-6

Time

60-120

Age

18+

Weight

2.49

Rating

7.67

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game Hate has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

Hate has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and scalability is good, adapting well to different player counts. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Hate has a strong replayability score of 7.9.

Luck profile

The final luck score for Hate is 7.67, indicating a game with minimal randomness impact and a high level of strategic mitigation. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Hate offers substantial room for players to influence and mitigate the effects of randomness through strategic decisions and planning.

Overview

They ravaged their Mother, the Earth, and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world, her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot, Her creatures, Her children, survived as best they could. Tearing at each other, prowling in Her fetid hollows, breeding abominations. Feasting on Her, Fungi and moulds become sentient. And, as the ages pass, some lineages of men grow monstrous, even as others diminish, weaken and become easily their slaves. These "higher" men feed on the lesser, growing in strength, and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission, under a lord, nameless save for his title: Tyrant! But though decayed, She was not slain. With the little strength remaining, She seduces Worm; the least, the most abject of those creatures bred for meat. Unlikely savior, through sorcery, and helped by unlooked for allies, Worm follows the thread of his fate to Her. If he can free Her, Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion, Her consort, and Her AVENGER, the Horned God! Based on the graphic novels by the acclaimed Adrian Smith, HATE is a highly kinetic, endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder, mutilate, and demoralize their opponents. Death is permanent for clan members; once they die, they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game, but only the player with the most hate will become the Tyrant and rule over the rest! —description from the publisher

Editions

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Credits

Designers

4
Raphaël Guiton Jean-Baptiste Lullien Alex Olteanu Nicolas Raoult

Artists

3
Thierry Masson Edgar Skomorowski Adrian Smith

Publishers

2
CMON Global Limited Guillotine Games

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