Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled, pre-coloured miniatures, it’s quick to start but hard to master!
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled, pre-coloured miniatures, it’s quick to start but hard to master! Godtear is a scenario driven game. Each scenario has its own rules, but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear, players compete to influence the momentum of battle, allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token. Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token: • Knock out an enemy champion - 4 steps • Knock out a small enemy follower - 1 step • Knock out a large enemy follower - 2 steps • Make a claim action during the plot phase - 1 step • Have a friendly banner on an objective hex during the end phase - 4 steps At the end of the turn, the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token. The first player to have 5 victory points wins the game.