Table feel
Godtear has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. However, there is less emphasis on cooperation compared to other aspects of the game.
Players
2-8
Time
60-120
Age
14+
Weight
2.82
Rating
8.02
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Godtear has a high level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies and turns. However, there is less emphasis on cooperation compared to other aspects of the game.
Godtear offers a high degree of variability in each playthrough with its variable gameboard, multiple paths to victory, and random elements. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. While the player interaction score is average, the scalability of the game is good, allowing for enjoyable experiences with different player counts. The easiness to learn score falls within an acceptable range, making it accessible to new players while still offering depth. Overall, Godtear has a strong replayability score of 7.9.
Godtear has a low influence of luck. While random elements do exist in the game, they have minimal impact on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled, pre-coloured miniatures, it’s quick to start but hard to master! Godtear is a scenario driven game. Each scenario has its own rules, but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear, players compete to influence the momentum of battle, allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token. Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token: • Knock out an enemy champion - 4 steps • Knock out a small enemy follower - 1 step • Knock out a large enemy follower - 2 steps • Make a claim action during the plot phase - 1 step • Have a friendly banner on an objective hex during the end phase - 4 steps At the end of the turn, the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token. The first player to have 5 victory points wins the game.
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