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The Undercity: An Iron Kingdoms Adventure Board Game box art

The Undercity: An Iron Kingdoms Adventure Board Game

Players

2-4

Time

60-120

Age

14+

Weight

2.83

Rating

7.04

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The Undercity: An Iron Kingdoms Adventure has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of interaction and competition.

Replay value

The Undercity: An Iron Kingdoms Adventure Board Game has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value of the game.

Luck profile

The Undercity: An Iron Kingdoms Adventure Board Game has a moderate level of luck involved. The game outcome is influenced by random elements such as dice rolls and card draws, but not exclusively. Players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities. This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis. All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign. The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop. Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters. Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms.

Editions

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Credits

Designers

2
David Carl Will Schoonover

Artists

1
Michael Jenkins

Publishers

3
Heidelberger Spieleverlag Privateer Press Ulisses Spiele

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