Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the dark wilderness of the Iron Kingdoms, an ancient evil stirs. Led by a merciless witch doctor, an army of sinister creatures and terrifying beasts plots to awaken a long-forgotten terror.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
In the dark wilderness of the Iron Kingdoms, an ancient evil stirs. Led by a merciless witch doctor, an army of sinister creatures and terrifying beasts plots to awaken a long-forgotten terror. If they succeed, countless swamp-dwelling tribes will face a fate worse than death. As the inhabitants of Widower's Wood find themselves trapped in the grim maw of ghoulish horrors, their last hope is a team of ravenous monsters with the cunning and ferocity to bite back. Venture into Widower's Wood in this campaign-driven, fully cooperative adventure board game for 2-4 players. The harrowing wilds of the swamp are filled with dire perils and dreadful villains, and it will require teamwork and the unique strengths of your adventurers to prevail. If you're smart enough, tough enough, and courageous enough to face the greatest horrors of the Iron Kingdoms, you might just be monster enough to survive. Where heroes fear to tread, only monsters can save the day!