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Targui box art
1988 Ranked #5,145

Targui

This area-control wargame has players move camel groups, expand control, and secure the highest-value desert territory. Random turn order drives shifting alliances, so promises and threats can change before a plan resolves.

Wargames Wargame Modular Board Player Elimination Animals: Camels

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.38/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Conquer and occupy the valuable desert grounds. And also keep your home village!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Conquer and occupy the valuable desert grounds. And also keep your home village! By tactically moving groups of camels through the different desert grounds and by using its specialties you can rule the desert. -- from the rulebook Targui has a board made of large square tiles representing the different types of desert ground. These provide varying economic and strategic value, from 0-5, and with a salt mine in the center, random distribution (with a little tinkering) makes a varied map each game. Players have a village tile which they place on the outer edge, and start with some camels and money. Your turn simply consists of moving and buying camels, expanding your control of the land. Targui has very simple mechanisms, and is in effect a simple rolling war game with obvious tactics. But the random turn order creates a wonderful world of rapidly shifting alliances, with players making and breaking promises within moments. The winner is not the one with most money or camels, but with the most economic value under their control. The game plays nicely with 3 or 4 players. However, Targui is a long game. Eight rounds takes about three hours, so using the whole deck of 20 fortune cards makes for an over-long game. If you enjoy Risk or light wargaming, then you'll get a lot from Targui.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
120 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Wil Dijkstra Ben van Dijk

Artists

2
Wil Dijkstra Ben van Dijk

Publishers

1
Jumbo

Linked items

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