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Daimyo box art

Daimyo

Players

2-4

Time

?-?

Age

12+

Weight

2.54

Rating

6.41

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Daimyo has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game. Overall, Daimyo has a strong interaction score.

Replay value

Daimyo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Daimyo has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Daimyo strikes a good balance between luck and strategy.

Overview

It's a board game. It's a war between ancient Japan Daimyos. Each player is the Daimyo of a clan and has to create and control his warriors trying to capture an enemy Daimyo. It's a game of pure strategy. Easy to learn, but very difficult to master. You have big hexagons that show the territory. Cards control the game flow. You also have wooden pieces to represent your forces.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Piero Cioni

Artists

3
Barbara Chies Gianluca Santopietro Demis Savini

Publishers

2
Red Omega Studio TENKIGAMES

Linked items

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