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Ventura box art
2011 Ranked #7,270

Ventura

A conquest and finance game in which Italian noble houses hire mercenaries, control territory, and manage costly armies. Players can buy victory points, but spending too much can leave a capital exposed.

Strategy Games Territory Building Wargame Area Majority / Influence Grid Movement

Players

2-4

Play time

Not listed

Age

13+

Complexity

3.02/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: In an age of great battles, valiant leaders, and unscrupulous mercenary armies, fortune lies within your grasp. Ventura is a board game of nobility and conquest for 2-4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: In an age of great battles, valiant leaders, and unscrupulous mercenary armies, fortune lies within your grasp. Ventura is a board game of nobility and conquest for 2-4 players. Set in 14th century Italy, Ventura puts players in control of warring noble houses, each vying for control of the country's growing wealth. Balance your house’s earnings and maintain your hired soldiers to keep your family’s noble standing. Remember, the best armies are also the ones that cost the most! With more than 120 plastic pieces, 40 Territory tiles, 4 Family Boards, a scoring board, and over 100 cards, Ventura will whisk players into a world of warring mercenaries and noble families, all seeking control of Italy’s burgeoning wealth. Added... Players build a variable map from randomly drawn hexagonal terrain tiles, then maneuver numbered pieces representing groups of associated cards, various types of military units and their leaders. But the game is financial as well as military. Because everything in this game costs money. Pay money to draw a card. Pay more money to PLAY a card. And once those troops are in action, you better be prepared to pay them every turn or they'll leave. You can use your money (florins) to buy victory points directly (only 30 to win the game). BUT, that leaves you with precious little funds for your defense. Can your opponent(s) field an army fast enough to take out your capital (for the win) before you get there with money?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Alberto Menoncin Silvio Negri-Clementi

Artists

3
Maichol Quinto Gianluca Santopietro Demis Savini

Publishers

1
Stratelibri

Linked items

No published linked games yet.