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Clockwork Wars box art

Clockwork Wars

Players

2-4

Time

?-?

Age

13+

Weight

3.14

Rating

7.54

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Clockwork Wars has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Clockwork Wars offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is moderate, providing a balanced level of interaction. The game scales well with different numbers of players, ensuring an enjoyable experience regardless of group size. While the game may not be the easiest to learn, it offers a good balance between ease of learning and depth. Overall, Clockwork Wars has a strong replayability score of 7.9, making it a game worth playing multiple times.

Luck profile

Clockwork Wars has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game description from the publisher: Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game! Clockwork Wars features: A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability. Four different races to choose from, each with its own unique units. Hidden and simultaneous unit deployment that provides constant tension. Short turns packed with tough decisions. Simple, diceless combat resolution. A card-based espionage system. A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion. Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages. Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant

Editions

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Credits

Designers

1
Hassan Lopez

Artists

4
Karim Chakroun Giorgio De Michele Wen Juinn Bob Kehl

Publishers

1
Eagle-Gryphon Games

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