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Mexica box art
2002 Ranked #715

Mexica

City-building area-majority game where players carve canals, found districts, and erect buildings in Tenochtitlan. Creating a district scores immediately, but dominance within it determines who benefits most when the city is judged.

Strategy Games Abstract Strategy City Building Action Points Area Majority / Influence

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.69/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Mexica plots the development of the city of Tenochtitlan on an island in Lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals. Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately. Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size. In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points. Only districts are scored in the first scoring round. In the second scoring round at the end of the game, all land areas are scored, not just districts. The player with the most points wins. Mexica is the third game in the Mask Trilogy.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Michael Kiesling Wolfgang Kramer

Artists

4
Paul Mafayon Walter Pepperle Christophe Swal Franz Vohwinkel

Publishers

4
ABACUSSPIELE Conclave Editora Devil Dice Games G3

Linked items

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