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China: The Middle Kingdom box art

China: The Middle Kingdom

Players

2-4

Time

?-?

Age

12+

Weight

2.93

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

China: The Middle Kingdom has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. Player interaction is moderate, and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, China: The Middle Kingdom has a strong replayability score of 7.85.

Luck profile

The final luck score for China: The Middle Kingdom is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A Britannia-like game set in China, covering Chinese history from 400 BC to today. From the publishers website: "In this epic game, four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reaching various objectives, such as conquering certain provinces. The winner is the player who scores the most points at the end of the game. This is a breathtaking game, unfolding on an illustrated map of China and over 400 separate army pieces, covering over 40 separate countries and peoples, all of the major dynasties of Chinese history, the arrival of the European powers, both World Wars and the invasion of the Japanese, right up to the present day situation, with the Communists in Mainland China and the Nationalists in Taiwan. The game occurs over 24 turns, each about 100 years long, starting from 403 BC, during the "Warring States" period as China begins to rise from its feudal age."

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Credits

Designers

1
Tani Chen

Artists

2
Callie Cummins Joe Youst

Publishers

1
Decision Games (I)

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