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Imperator box art

Imperator

Players

1-5

Time

?-?

Age

12+

Weight

2.1

Rating

5.51

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Imperator has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Imperator has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Imperator has a strong replayability score of 7.8.

Luck profile

Imperator has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players become the emperors/kings of empires/kingdoms of the ancient world. This may appear to be a wargame, but there are numerous roads to victory, as the use of trade and economic advancement is just as likely to prevail, in the end, as territorial expansion and conquest. Imperator includes 15 scenarios set from 1700 BC to 1200 AD. Each is very different and all are playable by between 1 and 5 players, with ingenious rules to take care of the "neutral" powers; those that aren't being played by a real-life player. Very suitable for solitaire play, as well as being interesting for multiple players, you'll even take in a bit of history to boot! The game is played in Seasons, and each season brings its own challenges. Unique features such as pleas for "Divine Intervention" and "Royal Marriages" make the game that little bit different. This game is a reimplementation of King of Kings, replacing the hex-based map with area movement.

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Editions

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Credits

Designers

1
William L. Banks

Publishers

1
3W (World Wide Wargames)

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