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Empires Of The Middle Ages box art

Empires Of The Middle Ages

Players

1-6

Time

240-360

Age

14+

Weight

3.54

Rating

7.17

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Empires of the Middle Ages has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Empires of the Middle Ages is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This classic SPI game from 1980 covers the economic and political landscape of Medieval Europe from 771 to 1467 on an area map. Several scenarios allow players to do anything from a solitaire game during the Charlemagne's reign to the "Grand Scenario" that covers historical trends throughout the period. Decision Games published a second edition in 2004, with a differently styled map. It added optional expansion rules & counters for Armies, Fleets, and Civilization Markers, along with additional Event Cards -- raising their number from 56 to 164. At the start of each player's Round, Event Cards are drawn which change the strategic situation (such as Plague or Bounty) or benefit a player in various ways. The descriptions of the Events contain a great deal of historical information, adding much interest to the game. Each player may attempt to perform up to five "Endeavors" per 25-year long Turn. There are six types of Endeavors: Conquest, Pillage, Diplomacy, Defense, Fortification (including building Armies/Fleets) and Ruling. Additionally, moving Armies/Fleets and Taxation may always be performed. Endeavor resolution is diceless; instead "Year Cards" which show an array of results for each type of Endeavor are drawn. The card might also require a Leader Stature Check, which can change the player's Combat, Administration, and Diplomacy ratings. Endeavor resolution is affected by the appropriate Leader rating, and the involved areas' language, religion, population, and Social State (which changes frequently). Poor performance can lead to Unrest or Rebellion in an Area. An area's Social State value rises and falls as a result of Events and Endeavors, and improving the Social State of your empire is an important object of play. Optional rules add non-player Raiders and Magnates. The Sword And The Stars is a galactic empire game based on the Empires Of The Middle Age game system.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

3
Anthony F. Buccini Jim Dunnigan Redmond A. Simonsen

Artists

3
Morgan Crusader Bible Redmond A. Simonsen Joe Youst

Publishers

3
Decision Games (I) Hobby Japan SPI (Simulations Publications, Inc.)

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