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Age Of Renaissance box art
1996 Ranked #1,700

Age Of Renaissance

Civilization trading game where players build medieval and Renaissance cultures through commerce, advances, and historic events. Development can unlock great power, but competition for trade routes and technologies keeps every empire under pressure.

Strategy Games Civilization Economic Area Movement Auction/Bidding

Players

3-6

Play time

120-300 min

Age

12+

Complexity

3.85/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
120–300 min
Age
12+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

2
Don Greenwood Jared Scarborough

Artists

2
Stephen Langmead Kurt Miller

Publishers

2
The Avalon Hill Game Co Descartes Editeur

Linked items

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