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Sid Meier's Civilization: The Boardgame box art

Sid Meier's Civilization: The Boardgame

Players

2-6

Time

120-360

Age

12+

Weight

3.67

Rating

5.60

Fit

Teach 2.1

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 3.8

Deep strategy

Control 4.3

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns quite frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Sid Meier's Civilization: The Boardgame offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, it has a strong replayability score of 7.6.

Luck profile

The final luck score for Sid Meier's Civilization: The Boardgame is 8.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Randomness has minimal impact on the game outcome, and players have substantial ability to mitigate luck through strategic decisions and planning.

Overview

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game. A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people. Each player’s civilization : Explores the world around them, discovering resources and the native people that defend them. Expands by sending settlers out to create new cities. Researches new technologies to gain advantages over the other players. Builds unique “Wonders of the World”. Increases the size of their cities (4 sizes from village to metropolis) to increase production. Builds military units to defend what’s theirs, and to conquer what’s not. Features: 2 sets of rules (standard, and advanced) allow anyone to play the game. 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras. Over 100 full color Technology and Wonder cards. A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer. This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

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