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Sid Meier's Civilization: The Boardgame box art
2002 Ranked #21,771

Sid Meier's Civilization: The Boardgame

Move forces between areas to control positions and pressure rivals.

Strategy Games Ancient Civilization Area Movement Set Collection

Players

2-6

Play time

120-360 min

Age

12+

Complexity

3.67/5

Rating

5.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 3.8/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game. A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people. Each player’s civilization : Explores the world around them, discovering resources and the native people that defend them. Expands by sending settlers out to create new cities. Researches new technologies to gain advantages over the other players. Builds unique “Wonders of the World”. Increases the size of their cities (4 sizes from village to metropolis) to increase production. Builds military units to defend what’s theirs, and to conquer what’s not. Features: 2 sets of rules (standard, and advanced) allow anyone to play the game. 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras. Over 100 full color Technology and Wonder cards. A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer. This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
120–360 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Glenn Drover

Artists

2
Paul Niemeyer James Provenzale

Publishers

1
Eagle-Gryphon Games

Linked items

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