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Ikusa box art
1986 Ranked #1,147

Ikusa

Feudal Japan conquest game where rival clans raise armies, capture strongholds, and fight for the title of Shogun. Alliances and betrayals can reshape the civil war, turning a secure position into a target for every neighboring force.

Wargames Civil War Medieval Area Majority / Influence Area Movement

Players

2-5

Play time

240-360 min

Age

12+

Complexity

2.95/5

Rating

7.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa. The game focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler. In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces. The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
240–360 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Michael Gray

Artists

1
Steve Argyle

Publishers

1
Milton Bradley

Linked items

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