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Risk 2210 A.d. box art
2001 Ranked #1,634

Risk 2210 A.d.

Futuristic conquest game where commanders lead mechanized armies and special units in a battle for global control. Technology and powerful leaders reshape combat, while a fixed number of years makes every invasion urgently timed.

Wargames Science Fiction Territory Building Area Majority / Influence Area Movement

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.72/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Risk 2210 A.D. is yet another entry in the long series of Risk variants.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
240 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Rob Daviau Craig Van Ness

Publishers

3
Avalon Hill Hasbro Wizards of the Coast

Linked items

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