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Risk: Warhammer 40,000 box art
2020 Ranked #14,941

Risk: Warhammer 40,000

Players command rival factions in territory battles, completing objectives to gain rewards and strategic advantages. Victory can come through key objectives or total territorial domination, making expansion and defense equally urgent.

Wargames Science Fiction Wargame Area Movement Player Elimination

Players

2-5

Play time

60-120 min

Age

10+

Complexity

2/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dominate your opponents in battles set during the War of Beasts across Vigilus and control the far future this fall with Risk: Warhammer 40,000!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dominate your opponents in battles set during the War of Beasts across Vigilus and control the far future this fall with Risk: Warhammer 40,000! This meticulously detailed version of Risk is also based in the dark regions of space and set in the coveted territory nestled between the two halves of the Imperium. Vigilus is at the mercy of five warring factions: Ultramarines, Orks, Chaos Space Marines, Aeldari Craftworlds, and Genestealer Cults, each represented by tokens for their leaders and custom game pieces for their single and triple-threat units. To name a few, Marneus Calgar leads the Ultramarines with individual Primaris Intercessors and Repulsor battle tanks as their three-unit pieces. The Aeldari Craftworlds faction, led by an Autarch, has Guardians at attention with Falcons as their tanks. A Magus's Genestealer Cult boasts weapon-wielding Acolytes and heavily armored Goliath Rockgrinders. All five factions' leaders have various special abilities, while armies are deployed with daring attacks and defense at the roll of custom red and black dice. Players gain reward cards for completing objectives, allowing the acquisition of additional armies and providing strategic advantages. Conquer not only three objectives, but total control of all territories to win "Total Domination"!

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60–120 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Publishers

1
The Op

Linked items

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