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Risk: Starcraft Collector's Edition box art
2012 Ranked #6,695

Risk: Starcraft Collector's Edition

This area-control war game has Protoss, Terran, and Zerg factions recruit forces, attack territories, and pursue galactic supremacy. Special power cards and multiple modes alter the familiar conquest formula, from achievements to total domination.

Family Games Science Fiction Territory Building Area Majority / Influence Area Movement

Players

2-6

Play time

60-120 min

Age

10+

Complexity

2.22/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the website: WHO WANTS SOME?! The Koprulu Sector is being ravaged by war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the website: WHO WANTS SOME?! The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very survival. The war for galactic supremacy begins NOW! In this version of Risk, players are controlling the three factions from the StarCraft video game, in a battle to control the sector. The players recruit and mobilize their units in order to gain control of the various areas on the board. Battle is resolved using dice as in regular Risk, but also with special power cards which are given to players who control certain areas on the board. As in traditional Risk, players move troops and attack into territories on the board, and face off with opponents in dice battles where higher rolls eliminate opposing forces, with tied rolls favoring the defending troops. Includes 4 ways to play: Basic Training (3-6 players) : the players start on a pre-set map and strive to collect three achievements (controlling certain areas, conquering 10 territories in one turn, etc'). Command Room (3-6 players) : similar to Basic Training, but the players get to set up the map (e.g. placing mineral fields which make certain territories be worth more than others) and place their starting units by themselves. Total Domination (2-6 players) : Closest to the original Risk. The players play until one player controls the entire map. Team Play (4 or 6 players) : Variant of "Command Room" for playing 2v2 or 3v3.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
60–120 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Publishers

2
The Op Winning Moves Germany

Linked items

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