Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In 1592, Japanese Taikou (??) Toyotomi Hideyoshi showed his great ambition to conquer China (Ming Dynasty). His proposal to Korea (Joseon Dynasty) to march through their territory was denied, and there began The Imjin War.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In 1592, Japanese Taikou (??) Toyotomi Hideyoshi showed his great ambition to conquer China (Ming Dynasty). His proposal to Korea (Joseon Dynasty) to march through their territory was denied, and there began The Imjin War. In Far East War 1592, players are divided into Japan and China/Korea factions, with each side trying to conquer the target provinces of their rivals. Players alternate to move around the action roundel to perform different actions such as recruit forces, assign generals, march armies, initiate battles, etc. With careful planning on the action roundel, tactical movement and assignment of troops and generals, and a bit luck in dice roll during battles, players should revive the vivid history in the Far East War. ?1592???????????????????????????????????????20??????????????????????????????????????????????6???????????/????????????????????????????? ????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????????????????????