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Risk: Godstorm box art
2004 Ranked #3,755

Risk: Godstorm

This mythic conquest game has priests lead ancient peoples across the world and Underworld. Divine rivalry turns territory into religious dominance.

Wargames Mythology Territory Building Area Majority / Influence Area Movement

Players

2-5

Play time

Not listed

Age

10+

Complexity

2.69/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth. Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it. At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause. One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth. As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled. Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands. Risk Godstorm also allows players to play Classic Risk using the Risk Godstorm board for an alternate experience.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
120 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Mike Selinker

Artists

4
Abigail Fein Lars Grant-West Kate Irwin Dennis Kauth

Publishers

1
Avalon Hill

Linked items

No published linked games yet.