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The Sword And The Stars box art

The Sword And The Stars

Players

1-5

Time

?-?

Age

12+

Weight

3.05

Rating

6.32

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Sword and the Stars has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Replay value

The Sword and the Stars offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 8.05, it promises a fresh and engaging experience with each playthrough.

Luck profile

The Sword and the Stars has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, the game strikes a good balance between luck and strategy.

Overview

Sword and the Stars sets the stage for interstellar conflict between vying empires on such a scale (the map depicts about 1/4 of a spiral galaxy) that individual ships and even fleets become insignificant. You pay for and resolve entire interstellar campaigns with cards representing massive scale investment of manpower and resources over 4 Earth years of operations, each player round representing the passage of 20 years. Players direct the fate of interstellar empires through expansion or consolidation by means of conquests, raids, governing, building planetary defenses, commerce, and diplomacy. The game was derived from two existing popular SPI titles. While adding many subtle changes in its own right, it combines the highly successful system used in Empires of the Middle Ages with the graphic layout used for Freedom in the Galaxy. Technology and economics are abstracted, but both play a large role in just about every aspect of the game. Stargates allow players to conduct interstellar operations against any star system, free of range constraints. This means that in an interstellar war, nowhere is safe from your enemies. Includes a mechanism for a sort of Galactic Security Council, where players can scheme all sorts of mischief against each other. Ten scenarios (including the "Galactic Cycle" campaign game) are supplied. A "short" game will depict a period lasting about 200 years, while for the long "grand campaign" scenario it is recommended to play "at least" 1000 years. The Sword and the Stars is more compact than Empires. Includes 400 counters, 56 year cards, a 17 x 22" map depicting a total of 42 star systems. Maximum 5 players (3-4 recommended). Historical Note: Writing about SPI's Empires of the Middle Ages (q.v.), editor Kula included a sidebar quote from Redmond Simonsen to the effect that "a good number of people...would really enjoy the game if they'd just imagine that it's a science fictional or fantastic continent instead of Europe". Well, in 1981, the year after Empires of the Middle Ages was released, SPI produced another game using the same system and the missing science fiction premise, and The Sword and the Stars was born.

Editions

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Credits

Designers

1
Eric Lee Smith

Artists

2
John W. Pierard Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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