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Alien Contact: Extraterrestrial Empires In Conflict box art

Alien Contact: Extraterrestrial Empires In Conflict

Players

2-6

Time

?-?

Age

12+

Weight

2.4

Rating

6.19

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows for continuous improvement and the discovery of new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Alien Contact: Extraterrestrial Empires in Conflict has a strong replayability score of 7.95.

Luck profile

The final luck score for Alien Contact: Extraterrestrial Empires in Conflict is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Alien Contact: Extraterrestrial Empires in Conflict" is a multi-player strategic wargame of conquest and expansion in a futuristic and uninhabited sector of the galaxy. This is a area movement and resource point based game in which up to six different alien races attempt to colonize star systems and defend their territory. Players can build space stations, space ships, and space marine units to control sectors and systems on the game board. Each race has different environmental requirements which impact the resource values generated by the star systems and which will influence their colonization/military occupation options. Races can engage in technological research to build more advanced units.

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