Table feel
Fortress America has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Fortress America, originally part of Milton Bradley's Gamemaster series, depicts an alternate near-future in which all of the world attacks and invades the continental United States. From the west arrives hordes of Asian foes; from the south arrives a union of South American coun...
Players
2-4
Time
?-?
Age
12+
Weight
2.64
Rating
6.72
Should this hit the table?
Fortress America has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Fortress America has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Fortress America offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Fortress America has a strong replayability score of 8.0.
Fortress America has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws do have an impact on the game outcome, but they are not the sole determinants. Players have the ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balance between luck and strategy, making it an engaging and challenging experience.
Overview
Fortress America, originally part of Milton Bradley's Gamemaster series, depicts an alternate near-future in which all of the world attacks and invades the continental United States. From the west arrives hordes of Asian foes; from the south arrives a union of South American countries through Mexico, and from the east lands come legions of Soviets who have taken over all of Europe. America besieged has to rely on the remaining ground and air forces left in the country along with partisan uprisings to defend mom's apple pie. Up to four players can play Fortress America, one player being the U.S. and up to three others controlling the invading units from a particular direction. Being a near future scenario, the units in the game include conventional infantry, APCs, hovertanks, helicopters, bombers, US partisan units, and special "Star Wars" laser relay systems that fire from space. The game emphasizes combined arms in that players receive a bonus if infantry, mechanized, and air power are all used in a conflict. For the invading countries, all the units they receive for the game are given at the start so they must manage them wisely. The U.S., however, starts with a skeleton defense and builds up throughout the game through a random deck of cards. Further, the U.S. slowly builds up its Star Wars system, so the longer the invaders are delayed, the more powerful the U.S. becomes both conventionally and through its defense system. Reimplemented by: Fortress America (2012)
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