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Fortress America box art
1986 Ranked #2,284

Fortress America

Modern invasion wargame where defenders of the United States resist foreign powers attacking from several fronts. Limited forces must respond across a vast map, so every counterattack risks leaving another region exposed.

Wargames Science Fiction Wargame Area Movement Simulation

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.64/5

Rating

6.72

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Fortress America, originally part of Milton Bradley's Gamemaster series, depicts an alternate near-future in which all of the world attacks and invades the continental United States.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fortress America, originally part of Milton Bradley's Gamemaster series, depicts an alternate near-future in which all of the world attacks and invades the continental United States. From the west arrives hordes of Asian foes; from the south arrives a union of South American countries through Mexico, and from the east lands come legions of Soviets who have taken over all of Europe. America besieged has to rely on the remaining ground and air forces left in the country along with partisan uprisings to defend mom's apple pie. Up to four players can play Fortress America, one player being the U.S. and up to three others controlling the invading units from a particular direction. Being a near future scenario, the units in the game include conventional infantry, APCs, hovertanks, helicopters, bombers, US partisan units, and special "Star Wars" laser relay systems that fire from space. The game emphasizes combined arms in that players receive a bonus if infantry, mechanized, and air power are all used in a conflict. For the invading countries, all the units they receive for the game are given at the start so they must manage them wisely. The U.S., however, starts with a skeleton defense and builds up throughout the game through a random deck of cards. Further, the U.S. slowly builds up its Star Wars system, so the longer the invaders are delayed, the more powerful the U.S. becomes both conventionally and through its defense system. Reimplemented by: Fortress America (2012)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Michael Gray

Publishers

1
Milton Bradley

Linked items

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