ABG All Board Games
The Campaigns Of King David box art

The Campaigns Of King David

Players

2-5

Time

?-?

Age

?+

Weight

3.2

Rating

6.31

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Campaigns of King David has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

The Campaigns of King David offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 7.8, it offers a fresh and engaging experience each time it is played.

Luck profile

The Campaigns of King David has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Campaigns of King David cover the 35 years struggle for supremacy of the fertile crescent during the Old Testament reign of Judah's King David. Using a unique system that incorporates economics, diplomacy and military operations, players maneuver combat units and leaders over a full color map of the Near East and have a limited number of turns to determine victory! With 15 Action Phase Chits to choose from, each turn is unique as players deal with the twists and turns of fate - ensuring no two games are ever the same. Players must husband their resources to maintain their field armies, build and re-equip units, fortify cities and wage war through leaders who command chariots, phalanxes and militia. Two to five players attempt to achieve their victory conditions (control of cities). The game is 7 turns, each with 5 separate sections. Four of the sections play very quickly (Initiative Determination, Diplomacy, Drawing Phase Chits, and determining if victory conditions have been met. The fifth section, Phases, has 12 Actions. Each Action consists of one specific type, movement/combat, obtaining resources, obtaining food, army maintenance and building, etc. The 12 Actions are chosen randomly with the first six shown face up, allowing the players to know the order. The remaining six are displayed face down, providing some uncertainty as to the next Action to occur. As there are 15 Action chits from which to choose, players never know exactly what will occur the second half of the Phase sections. Players must husband their resources and food to maintain their field armies, build and re-equip units, improve fortified cities, and wage battle. Play is balanced, with each nation's victory conditions tailored to its historical situation. Game duration ranges from 3 hours for a two-player game up to 5-6 hours for a five-player game. Will Judeah expand its territory under the direction of a great king? Or will it collapse beneath the might of Philistia, Aramea and Egypt? Condemned to the drifting sands of obscurity? You decide... Components: Rules booklet; One 22" x 34" full color, period-style maps; 500 5/8" counters, on three sheets; Cardstock charts &Player aids; Dice necessary for game play Game play is 3 to 6 hours; For 2 to 5 players. (from Clash of Arms website and user's description)

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Robert G. Markham

Artists

2
Alex Kachevsky Timothy Schleif

Publishers

1
Clash of Arms Games

Linked items

No linked items imported yet.