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1939-45 Harc Európáért box art
1986 Ranked #16,283

1939-45 Harc Európáért

A historical strategy game has countries direct military and financial decisions across European and North African campaigns to meet their victory conditions. Multiple scenarios and alternate-history options make long-term plans matter beyond the events that actually occurred.

Wargames Wargame World War II Area Movement Simulation

Players

2-5

Play time

60-360 min

Age

13+

Complexity

3.57/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Our new boardgame 'Struggle for Europe' portrays in a realistic way the events which took place in Europe and Northern Africa between 1939 and 1945. But our game contains much more than this.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Our new boardgame 'Struggle for Europe' portrays in a realistic way the events which took place in Europe and Northern Africa between 1939 and 1945. But our game contains much more than this. It also gives the opportunity to carry through actions which did not happen, for example - The Germans' landing in England or the breaking through of the Allies in the Balkans. Moreover, 'Struggle for Europe' actually includes 8 games in one: 1. Sickle-cut. (Hitler's strategy to occupy France) 2. Barbarossa plan. (Hitler's strategy to occupy Moscow, etc.) 3. Military operations 'Bagration and Overlord'. (The Allies terms for 2 separate plans to land in Europe and occupy Berlin) 4. The entire campaign in Europe and Northern Africa. Each of the above has 2 versions, one for beginners and one for advanced players. The game is played on a mapboard printed on both sides. The conditions for victory of the different participating countries (i.e. players) vary, for example, Italy could remain neutral and still win the game, even if the Allied troops occupy Berlin. All the elements of warfare can be found in this game - infantry, armed troops, navy, airforce, paratroops, bombers, artillery*, planes and submarines represented by about 200 markers. The battles are settled in a simple and clearly defined way. Long-term strategic planning plays an important role and players are also obliged to make decision in financial matters. [*There are no artillery pieces in the game. It is only mentioned in the English description, probably by mistake.] (description from the bottom of the game's box)

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
60–360 min
Age
13+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Vincze Imre

Artists

1
Kövesdi János

Publishers

1
ÁSZ

Linked items

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