Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Command one of five world powers, purchase armies and fleets, move across a global map, resolve battles with dice, and seize the victory cities that decide World War II.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Axis & Allies (2004), commonly called the Revised Edition, modernized the classic global war game with a redesigned map, artillery and destroyers, updated unit values, directed technology research, and victory cities. Two sides divide five powers: Germany and Japan face the Soviet Union, United Kingdom, and United States. Each power collects income, buys units, makes combat and noncombat moves, resolves land, sea, and air battles with dice, then deploys reinforcements. The rules are approachable by historical-wargame standards, but the four-hour horizon and sprawling board reward alliance planning, production math, transport logistics, and knowing when to press an attack. It is usually best with two players each running an alliance or five players each owning one power.