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Axis & Allies: Wwi 1914 box art
2013 Ranked #3,129

Axis & Allies: Wwi 1914

World War One strategy game where Central Powers and Allies fight across a war measured in hard-won yards. Shifting alliances and slow progress shape the front, so every production and attack must make scarce gains count.

Strategy Games Economic Wargame Area Movement Team-Based Game

Players

2-8

Play time

60-180 min

Age

12+

Complexity

2.79/5

Rating

7.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2–7
Play time
60–180 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Larry Harris, Jr.

Artists

3
Jim Butcher (II) Nick Issac Ryan Sansaver

Publishers

4
Avalon Hill Hasbro Renegade Game Studios Wizards of the Coast

Linked items

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