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Hannibal's War box art
2008 Ranked #20,188

Hannibal's War

This strategic historical wargame has Roman, Carthaginian, and optional allied powers use military and political tools to control the western Mediterranean. Players seek to build empires and annihilate enemies, with expanded factions changing the struggle beyond the core conflict.

Wargames Ancient Wargame Hexagon Grid Simulation

Players

2-4

Play time

Not listed

Age

?+

Complexity

3.14/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Originally published in Strategy & Tactics magazine #254 (Jan/Feb 2009) Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Originally published in Strategy & Tactics magazine #254 (Jan/Feb 2009) Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage. Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game "1066." The square-grid map shows all the western and central Mediterranean from Iberia on the west to Greece in the east. Each square equals 100 Roman miles from side to side. Each of the iconic units within the large-size counter-mix (176 total), by famed artist Nicolas Eskubi, represents about 5,000 to 20,000 combatants. The unit-types represented include: legions, phalanxes, Gaesati (fanatic barbarian warriors), light infantry, cavalry, garrisons, war elephants, and fleets. Each of the 17 game turns equals one year, and experienced players can count on being able to finish a match in about four to six hours.

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
1–4
Play time
240 min
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Nicolás Eskubi Joe Youst

Publishers

1
Decision Games (I)

Linked items

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