allboardgames.com
The Rise Of The Roman Republic box art
2003 Ranked #6,389

The Rise Of The Roman Republic

This operational ancient-history wargame has commanders lead campaigns through Italian conflicts, seeking to outmaneuver and defeat opposing forces. Movement is constrained by leader ability and attrition rather than fixed limits, while Roman politics complicate the direction of its armies.

Wargames Ancient Wargame Chit-Pull System Hexagon Grid

Players

2-3

Play time

Not listed

Age

?+

Complexity

3.75/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from GMT website:) The Ancient World: Rise of the Roman Republic is the first volume in a projected series of games that will cover virtually every war and campaign in ancient history on the same scale and scope that the legendary Europa series did for WWII.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from GMT website:) The Ancient World: Rise of the Roman Republic is the first volume in a projected series of games that will cover virtually every war and campaign in ancient history on the same scale and scope that the legendary Europa series did for WWII. Each game and module in the series will add maps, units, and all the personalities that will enable you to play, in some, but not daunting, detail your favorite periods. Volume I, Rise of the Roman Republic, is the introductory game to the Ancient World series with shorter, smaller scenarios. Rise of the Roman Republic includes scenarios for the Samnite Wars (which also includes a three-player version that takes in the invasion of Alexander of Epirus), the invasion of Pyrrhus (including his Sicilian adventures), and also the first three years of Hannibal, all on a single map of Italy, complete with dated road system. The focal point of the game system is the unusual set of mechanics that, in essence, have no allowance limits to movement. Units - troops under a leader - are free to move as far and as long as they want, subject to two major factors: leader capability to do so, as well as attrition. The Romans are really fun, mostly because you have to master the Roman political system, from yearly elections, to pro-roguing consuls, even to asking the Senate permission to do many things, all of which serve to make running the Roman armies about as close to realistic as has ever been seen in a wargame. The land combat system uses a unique Combat Results Table that includes the dreaded Unusual Result dicerolls, which replicate the battles that took place wherein the outcome belied the odds. But you still get the Carthaginian cavalry, the Epirote hoplites, elephants, and all the usual goodies you'd expect in such a game. The Ancient World is aimed at aficionados of the subject, as well as those interested in the breadth and depth of campaign operations. Yet it is a very playable system in which most scenarios can be finished in an evening, and none, in Rise of the Roman Republic, take more than one map. Game Features TIME SCALE 1 year per turn MAP SCALE 13 miles per hex UNIT SCALE Strength point = either 500 men; 300 cavalry; 10 elephants NUMBER OF PLAYERS 1-2 DESIGNER Richard Berg DEVELOPER Alan Ray MAP ART Mark Simonitch COUNTER ART Rodger B. MacGowan and Mark Simonitch

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–3
Best with
1–2
Play time
240 min
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Richard H. Berg

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games