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The Great War In Europe: Deluxe Edition box art
2007 Ranked #6,739

The Great War In Europe: Deluxe Edition

This World War I campaign wargame has players command fronts across Europe and the Near East through scenarios or a full war. Simultaneous play on separate fronts reduces downtime while preserving the conflict’s vast strategic scope.

Wargames Wargame World War I Chit-Pull System Hexagon Grid

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.63/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1995 Ted Raicer's game, The Great War in Europe, was published in Command Magazine by the XTR Corporation. The game was well received, and shortly afterward, an expansion, The Great War in the Near East, was also released.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1995 Ted Raicer's game, The Great War in Europe, was published in Command Magazine by the XTR Corporation. The game was well received, and shortly afterward, an expansion, The Great War in the Near East, was also released. The Deluxe edition of The Great War in Europe is more than a consolidation of these two games. The rules have be rewritten to include changes that make the game more realistic and yet quicker and easier to play. It also includes scenarios for each front for each year of the war - allowing games to take from as little as two or three hours up to a full weekend for the full campaign game. The games comes with three maps (Eastern Front, Western Front and Turkey), and app. 1500 ½ inch counters, THE GREAT WAR IN EUROPE: DELUXE EDITION will update two classic designs in an edition that will provide all the challenges and Great War flavour you've come to expect from the designer of Paths of Glory, Clash of Giants, Reds, and Grand Illusion. Despite the scale and size of the game it plays quickly because as one person is having their turn on the Eastern Front the other player can be having their turn on the Western Front and this means very little downtime.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
600 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Ted Raicer

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

No published linked games yet.