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Iron Tide: Panzers In The Ardennes box art
2003 Ranked #8,153

Iron Tide: Panzers In The Ardennes

A Battle of the Bulge wargame has players command formations with hidden combat strength chits. Armor, artillery, aircraft, and uncertain stacks make reconnaissance and combined arms critical to every attack.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.12/5

Rating

7.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

December 16, 1944 — The Battle of the Bulge — Combat-honed panzer units led veterans and conscripts forward against a quiet sector of the Allied lines where untried and batle-depleted units were sent to turn recruits into soldiers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

December 16, 1944 — The Battle of the Bulge — Combat-honed panzer units led veterans and conscripts forward against a quiet sector of the Allied lines where untried and batle-depleted units were sent to turn recruits into soldiers. Scattered, over-extended, and out-gunned units held on, fighting desperately as reinforcements rushed into the frantic battle against the onoming IRON TIDE. IRON TIDE: Panzers in the Ardennes uses a strength chit-draw mechanic to depict the uncertainties of training, combat, and the for of war. Battalions have set combat values, but regiments and brigades derive their combat strengths from chits that reflect the probable range of effectiveness of troops with a given level of training and equipment. Combined arms, artillery, aircraft, and the power of armor all weight heavily in the scales of battle. IRON TIDE: Panzers in the Ardennes contains: one 28 by 42 inch map 700 die-cut backprinted counters 12-page rules booklet one 17 by 32 inch Turn Record and Order of Battle Chart one 8-1/2 by 11 inch Players Aid card (from the publisher) This game system makes use of hidden combat strengths. Hexagon colored map simulating the Battle of the Bulge from WWII. This game is using a chit pull system similar, but updated from the SPI Operation Typhoon: The German Assault on Moscow, 1941 and Victory in the West series games (Patton's Third Army, Operation Grenade, and Sicily). Players are encouraged to not inspect the enemy side other than what is obvious on top. Thrills and chills as surprises from the hidden stacks upset or reward well laid plans. (user's description)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1
Play time
360 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Nathan Kilgore

Artists

2
Maureen Grey Joe Youst

Publishers

1
Pacific Rim Publishing

Linked items

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