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Last Blitzkrieg: Wacht Am Rhein, The Battle Of The Bulge box art
2016 Ranked #3,852

Last Blitzkrieg: Wacht Am Rhein, The Battle Of The Bulge

This battalion combat wargame has players fight the Battle of the Bulge. World War Two operations unfold through a new series system.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2-4

Play time

180-960 min

Age

13+

Complexity

3.73/5

Rating

8.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Last Blitzkrieg is the first entry in the new Series: Battalion Combat Series (MMP), which simulates combat in World War II (and beyond) at the battalion scale.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Last Blitzkrieg is the first entry in the new Series: Battalion Combat Series (MMP), which simulates combat in World War II (and beyond) at the battalion scale. Its subject is the German Ardennes offensive Wacht Am Rhein (the Battle of the Bulge) on four detailed maps (at 1km per hex) and with 1,680 counters. Last Blitzkrieg covers the battle in a level of detail rarely seen before and does so in a very playable manner. The BCS itself was designed to show that battalion level combat is its own subject, being neither "small divisions" nor "large platoons". The results may surprise some players, but will hopefully pique the interest of all and allow them to see many things they thought they already knew in a fresh light. Key Battalion Combat Series concepts include: Objectives Recon Units Concentrated Armor and Support Prepared Defense MSRs and Combat Trains Set Piece Combats vs. Shock Attacks vs. Engagements Artillery Barrages Artillery Asset Points Attack by Fire SNAFU Activation by Formation Traffic and Coordination Fatigue Memory Markers Last Blitzkrieg also adds: Bridge Blowing Greif Teams Weather Tiger Maintenance Woes Voraus Units Game play commences on 16 December 44 and ends on 31 December 44 (with each turn being one day) allowing the first phase of the Allied counterattack to proceed. The winner is determined by comparing the German high water mark in Victory Point hexes against the situation at the very end of the game. In addition to the full campaign, which uses a 4-map "box" layout, there are 9 additional scenarios for a total of 10 scenarios of various sizes: Two 4-map scenarios: Last Blitzkrieg Campaign: 16 turns Final Blitzkrieg: 10 turns Two 2-map scenarios: Breakthrough Campaign: 6 turns using Maps C and D Advance & Destroy: 10 turns using Map D and a portion of Map B Six 1-map scenarios (including two scenarios on portions of a single map) Northern Campaign: 6 turns using Map C Southern Campaign: 6 turns using Map D Kampfgruppe Peiper: 5 turns using portion of Map C The Goose Egg: 5 turns using portion of Map C Bastogne: Screaming Eagles Under Siege: 8 turns using portions of Maps B and D (total playing area is less than one map) Tip of the Spear: 4 turns using Map A Last Blitzkrieg was designed to bring all of this—and much more—to your table in a most historically accurate game that is jam-packed with information. The BCS was designed with twin goals: to provide the most insight possible into a battle and to provide games that have maximum playability. Last Blitzkrieg contents: Four 22" x 34" maps Six countersheets One Battalion Combat Series rules booklet One Last Blitzkrieg specific rulebook One Battalion Combat Series Crib Notes booklet Two Battalion Combat Series Charts and Tables booklets Two Last Blitzkrieg Charts and Tables booklets One box and lid Two 6-sided dice (description from MMP website and user)

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
180–960 min
Age
13+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Dean Essig

Artists

2
Nicolás Eskubi Dean Essig

Publishers

1
Multi-Man Publishing

Linked items

No published linked games yet.