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Salerno: The 1943 Allied Invasion Of Italy box art
2015 Ranked #13,518

Salerno: The 1943 Allied Invasion Of Italy

World War II operational wargame has players command Allied or German forces through the invasion of Italy. Chit-pull combat and uncertain enemy strength make planning assaults and holding terrain deliberately unpredictable.

Wargames Wargame World War II Chit-Pull System Hexagon Grid

Players

1-4

Play time

Not listed

Age

?+

Complexity

3/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Salerno: The 1943 Allied Invasion of Italy. The first game in the Variable Combat System series Players take their choice of the Western Allies or the German forces and recreate the operations that took the war to the Italian mainland.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Salerno: The 1943 Allied Invasion of Italy. The first game in the Variable Combat System series Players take their choice of the Western Allies or the German forces and recreate the operations that took the war to the Italian mainland. Two medium sized mapsheets containing three areas connected by movement tracks join three operations designed to push the German armies out of Italy. System uses a chit pull combat method that enhances the challenge of combat. Limited knowledge of exact enemy strength make planning combat an undetermined affair, as it always is, and the job of commander more demanding than ever. Three alternate history scenarios accompany the overall historical campaign and an invasion only short game. The game length is 18, 1/2 day turns. Support point driven system with 6 levels of terrain. Rules include naval gunfire, radio controlled guided missiles, bridge, road and port demolition, rubble, port assault, entrenchments, strategic movement, variable reinforcement, beach assault, commandos, paratroops, ranged artillery, air power, combined arms, divisional integrity, elevation shifts, sea movement and replacements. Game Scale: Game Turn: 12 hours Hex: Map A & B = 1 mile / 1.6 Km, Map C = 3 miles / 4.8 km Units: Company to Regiment Game Inventory: Two 22 24" mapsheets Two dual-side printed counter sheets (1 of 280 & 1 of 140 1/2" counters) One 12-page VCS Standard rulebook One 24-page Salerno Exclusive rulebook One player aid chart (2-sided) Two 6-sided dice One stowage tray

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–4
Best with
1–3
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Nathan Kilgore

Artists

1
Nicolás Eskubi

Publishers

1
Multi-Man Publishing

Linked items

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