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Iskra box art

Iskra

Players

1-3

Time

?-?

Age

16+

Weight

2.25

Rating

8.42

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Iskra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Iskra offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a challenging learning curve. With a final replayability score of 8.0, Iskra promises a fresh and engaging experience with each playthrough.

Luck profile

Iskra has a moderate level of randomness impact, with random elements having a notable but not exclusive influence on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

After numerous attacks on the German bottleneck at Ladoga, desperatly trying to close the gap between the Volkhov Front and the Leningrad Front, Soviet muster for a new assault. Confident after the great victories at Stalingrad and Velikye-Luki, Soviet, once and for all, try to close the gap and relief Leningrad after being besieged for over 900 days. The game is starts January 12th 1943 and is 10 turns long, 1 turn being one day. Even if out numbering the Germans, it is not a cake walk for the Soviet player. And the German player may not sit quiet in the boat. To many fires to put out and Comrades in arms to save. With the usual rules system of WWII Battle Series, its Special rules, Winning conditions and Events we try to depict this moment in time. This is Game no 6. Game Scale: Game Turn: 1 day Hex: about 1 km Units: Battalion to Regiments Solitaire Playability: High Replayability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-10 hours

Editions

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Credits

Designers

1
Stefan Ekström

Artists

1
Stefan Ekström

Publishers

1
Three Crowns Games

Linked items

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