Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is an Avalanche Press release covering Rommel's spring campaign in North Africa in 1942. It focuses on the Battle of Gazala which preceded the fall of Tobruk.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
This is an Avalanche Press release covering Rommel's spring campaign in North Africa in 1942. It focuses on the Battle of Gazala which preceded the fall of Tobruk. Despite being outnumbered in tanks, men, and artillery, the German and Italian forces under the command of the "Desert Fox" enveloped and defeated the Commonwealth forces, pushing them back to Egypt before they were able to regroup. Packaged in much the same fashion as Defiant Russia: small 6" x 9" box, a 34" x 22" map, 16 page rulebook, and 140 back printed 1/2" counters. The game includes three separate scenarios and can be played in two to four hours. Rated moderate complexity with good solitaire suitability.