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Taifa box art

Taifa

Players

2-6

Time

?-?

Age

12+

Weight

2.14

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Taifa has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Taifa has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The game outcome is a balanced mix of luck and strategy.

Overview

Taifa is a game that represents the fights between the Christian and Muslim Kingdoms of Taifa that were in the Iberian Peninsula during the Middle Age. Each player will direct one of these Kingdoms being his objective to expand it by means of intrigues and conquest.

Editions

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Credits

Designers

4
Victor Catala Alex Folch Jesus Peralta Nacho Torres

Publishers

1
Diset S. A.