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Steel Arena: Friday Night Robot Fight box art

Steel Arena: Friday Night Robot Fight

Players

2-4

Time

30-60

Age

12+

Weight

2.44

Rating

6.77

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in this game.

Replay value

Steel Arena: Friday Night Robot Fight has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Steel Arena: Friday Night Robot Fight is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Welcome to the post-apocalyptic battles of tireless robots! You're watching "Steel Arena: Friday Night Robot Fight Show"; more precisely, all that remains of it because the world is in ruins, but they keep on fighting! Arm your robot directly while fighting and conquer your enemies! In Steel Arena: Friday Night Robot Fight, you can make a cruel duel and gather up to four robots in a team battle or in a crazy war against everyone. Each player takes control of a robot and tries to eliminate the other players in the modular arena; the arena consists of hexes that are "spaces" to move and also modules that can be picked up during the fight and used to upgrade your robot to make it more deadly. Each turn, a player activates their robot's modules in different combos that allow it to turn, move, fight and defend. There are a lot of weapons working in various ways: melee, direct fire, plunging fire, explosives, acoustic, etc. Causing damage to an opponent's robot destroys its modules and lets you take it as a trophy (victory points). The game ends when any of the robots are completely eliminated or when the stack of the modules runs out, then the player with the most trophies wins. They were created for the show, so even after the apocalypse, the show must go on!

Editions

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Credits

Designers

1
Yury Yamshchikov

Artists

1
Konstantin Porubov

Publishers

1
GaGa Games

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