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Chang Cheng box art
2007 Ranked #5,174

Chang Cheng

This placement game has players build the Great Wall and earn reputation by protecting Chinese provinces. Majorities can score positively on one side while creating penalties against Mongol provinces on the other.

Strategy Games Ancient Area Majority / Influence Memory

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominated his most faithful imperial officers to oversee the construction, promising riches and honours to the first who would have completed what now represents one of the most remarkable works produced by men: Chang Cheng™, the Great Chinese Wall. Take on the role of one of the 4 officers of the emperor and try to increase your reputation in his eyes. Build parts of the Great Wall to defend the Chinese provinces and compete with the other players to gain the reputation that comes from protecting the most important ones. But beware of the threat of the Mongols who hang near the border. . . In this game of clever placement, players take turns adding pieces to the Great Wall. On one side of the wall lay the Chinese provinces, each with its own point value. On the other side are the provinces of the Mongol invaders, each with a randomly-assigned negative point value. Since provinces on either side do not directly correspond to each other, the goal is to place your pieces so that you can attain a majority on the Chinese side (for positive points) while avoiding having a majority on the Mongolian side (for negative points). Players also have a set of cards (tiles actually) that give them a few special privileges to help themselves or interfere with other players. The game also comes with optional cards that may be used to provide other methods of scoring points.

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Type

1

Category

1

Mechanism

2

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Walter Obert

Artists

1
Giuseppe Rava

Publishers

1
TENKIGAMES

Linked items

No published linked games yet.