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Cosmic Encounter
Negotiate, ally, and break rules with wildly asymmetric alien powers.
John Company: Second Edition
Negotiate deals and shifting promises to improve your position.
Maria
Bluff, read opponents, and time reveals around hidden information.
Churchill
Play event cards to drive map pressure and long-term timing.
Diplomacy
Bluff, read opponents, and time reveals around hidden information.
High Frontier 4 All
Build a deck or pool that turns small actions into stronger combos.
Moonrakers
Build a deck or pool that turns small actions into stronger combos.
Neanderthal
Place workers to claim actions and turn resources into plans.
John Company
Negotiate deals and shifting promises to improve your position.
Pericles: The Peloponnesian Wars
Commit presence to key areas and fight for influence where it matters.
Versailles 1919
Negotiate deals and shifting promises to improve your position.
Corporate America
Vote, persuade, and read the table to push group decisions.
Kingdom Of Heaven: The Crusader States 1097-1291
Play event cards to drive map pressure and long-term timing.
Vampire: Prince Of The City
Bluff, read opponents, and time reveals around hidden information.
A Line In The Sand: The Battle Of Iraq
Move forces between areas to control positions and pressure rivals.
Origins Of World War I
Compete for contested options while managing cost and timing.
Wars Of Religion, France 1562-1598
Move forces between areas to control positions and pressure rivals.
The Brotherhood
Bluff, read opponents, and time reveals around hidden information.