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Kingdom Of Heaven: The Crusader States 1097-1291 box art
2012 Ranked #4,282

Kingdom Of Heaven: The Crusader States 1097-1291

This historical wargame has Crusader States struggle from 1097 to 1291. Lords, knights, pilgrims, and armies contest the Kingdom of Heaven.

Wargames Medieval Religious Area Majority / Influence Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

12+

Complexity

3.31/5

Rating

7.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle East. The repercussions of their journey continue to live with us today. In Kingdom of Heaven - The Crusader States 1097-1291 (KOH) two players use cards to activate forces, trigger random events, conduct diplomacy or prosecute siege warfare on a vast arena stretching from Antioch to Cairo and from Cyprus to Mosul. Nine scenarios cover all the major campaigns of the era, from the First, Second and Third Crusades to the Mongol invasion and the rise of the Mamluk Empire. In addition to the ‘basic deck,’ each scenario adds different cards representing historical events unique to that campaign. Turns are yearly, and most scenarios can be finished in 3-4 hours. The historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others. They range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. (source: MMP website and user's description)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
180 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Scott de Brestian

Artists

2
Nicolás Eskubi Mark Mahaffey

Publishers

1
Multi-Man Publishing

Linked items

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