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1989: Dawn Of Freedom box art
2012 Ranked #854

1989: Dawn Of Freedom

Two-player political card game where Communists and Democrats struggle over Eastern Europe's revolutions at the Cold War's end. Events, unrest, concessions, and dissident movements turn every card into a contest for a collapsing empire.

Wargames Modern Warfare Political Area Majority / Influence Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

12+

Complexity

3.28/5

Rating

7.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"History punishes those who come too late." - Mikhail Gorbachev 1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"History punishes those who come too late." - Mikhail Gorbachev 1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle. "No man is so old he cannot live one more year." - Leszek Kolakowski One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire. "A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause. "Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
150 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Jason Matthews Ted Torgerson

Artists

5
Donal Hegarty Pawe? Kurowski Rodger B. MacGowan Leland Myrick Mark Simonitch

Publishers

2
GMT Games Spielworxx

Linked items

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