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1960: The Making Of The President box art
2007 Ranked #271

1960: The Making Of The President

1960: The Making of the President is a card-driven campaign game where rival candidates compete for electoral support across the United States. Events, issue control, debates, and media attention constantly change the map, forcing each campaign to adapt its limited resources.

Strategy Games Political Action/Event Area Majority / Influence Decades: The 1960's

Players

2

Play time

90-120 min

Age

12+

Complexity

3.2/5

Rating

7.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the author: "Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the author: "Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century. "In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind. "The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves. "As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
90–120 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Christian Leonhard Jason Matthews

Artists

3
Josh Cappel Donal Hegarty Rodger B. MacGowan

Publishers

2
GMT Games Z-Man Games

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