Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Connections
Create meaningful links between locations, pieces, or concepts.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game! —description from the publisher